由于球形摄像机的兴起,单眼360深度估计成为许多应用(例如自主系统)的重要技术。因此,提出了针对单眼360深度估计的最新框架,例如Bifuse中的双预测融合。为了训练这样的框架,需要大量全景以及激光传感器捕获的相应深度地面真相,这极大地增加了数据收集成本。此外,由于这样的数据收集过程是耗时的,因此将这些方法扩展到不同场景的可扩展性成为一个挑战。为此,从360个视频中进行单眼深度估计网络的自我培训是减轻此问题的一种方法。但是,没有现有的框架将双投射融合融合到自我训练方案中,这极大地限制了自我监督的性能,因为Bi-Prodoction Fusion可以利用来自不同投影类型的信息。在本文中,我们建议Bifuse ++探索双投影融合和自我训练场景的组合。具体来说,我们提出了一个新的融合模块和对比度感知的光度损失,以提高Bifuse的性能并提高对现实世界视频的自我训练的稳定性。我们在基准数据集上进行了监督和自我监督的实验,并实现最先进的性能。
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Nowadays, the need for user editing in a 3D scene has rapidly increased due to the development of AR and VR technology. However, the existing 3D scene completion task (and datasets) cannot suit the need because the missing regions in scenes are generated by the sensor limitation or object occlusion. Thus, we present a novel task named free-form 3D scene inpainting. Unlike scenes in previous 3D completion datasets preserving most of the main structures and hints of detailed shapes around missing regions, the proposed inpainting dataset, FF-Matterport, contains large and diverse missing regions formed by our free-form 3D mask generation algorithm that can mimic human drawing trajectories in 3D space. Moreover, prior 3D completion methods cannot perform well on this challenging yet practical task, simply interpolating nearby geometry and color context. Thus, a tailored dual-stream GAN method is proposed. First, our dual-stream generator, fusing both geometry and color information, produces distinct semantic boundaries and solves the interpolation issue. To further enhance the details, our lightweight dual-stream discriminator regularizes the geometry and color edges of the predicted scenes to be realistic and sharp. We conducted experiments with the proposed FF-Matterport dataset. Qualitative and quantitative results validate the superiority of our approach over existing scene completion methods and the efficacy of all proposed components.
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The most useful data mining primitives are distance measures. With an effective distance measure, it is possible to perform classification, clustering, anomaly detection, segmentation, etc. For single-event time series Euclidean Distance and Dynamic Time Warping distance are known to be extremely effective. However, for time series containing cyclical behaviors, the semantic meaningfulness of such comparisons is less clear. For example, on two separate days the telemetry from an athlete workout routine might be very similar. The second day may change the order in of performing push-ups and squats, adding repetitions of pull-ups, or completely omitting dumbbell curls. Any of these minor changes would defeat existing time series distance measures. Some bag-of-features methods have been proposed to address this problem, but we argue that in many cases, similarity is intimately tied to the shapes of subsequences within these longer time series. In such cases, summative features will lack discrimination ability. In this work we introduce PRCIS, which stands for Pattern Representation Comparison in Series. PRCIS is a distance measure for long time series, which exploits recent progress in our ability to summarize time series with dictionaries. We will demonstrate the utility of our ideas on diverse tasks and datasets.
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Node classification for graph-structured data aims to classify nodes whose labels are unknown. While studies on static graphs are prevalent, few studies have focused on dynamic graph node classification. Node classification on dynamic graphs is challenging for two reasons. First, the model needs to capture both structural and temporal information, particularly on dynamic graphs with a long history and require large receptive fields. Second, model scalability becomes a significant concern as the size of the dynamic graph increases. To address these problems, we propose the Time Augmented Dynamic Graph Neural Network (TADGNN) framework. TADGNN consists of two modules: 1) a time augmentation module that captures the temporal evolution of nodes across time structurally, creating a time-augmented spatio-temporal graph, and 2) an information propagation module that learns the dynamic representations for each node across time using the constructed time-augmented graph. We perform node classification experiments on four dynamic graph benchmarks. Experimental results demonstrate that TADGNN framework outperforms several static and dynamic state-of-the-art (SOTA) GNN models while demonstrating superior scalability. We also conduct theoretical and empirical analyses to validate the efficiency of the proposed method. Our code is available at https://sites.google.com/view/tadgnn.
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Optimal Transport (OT) provides a useful geometric framework to estimate the permutation matrix under unsupervised cross-lingual word embedding (CLWE) models that pose the alignment task as a Wasserstein-Procrustes problem. However, linear programming algorithms and approximate OT solvers via Sinkhorn for computing the permutation matrix come with a significant computational burden since they scale cubically and quadratically, respectively, in the input size. This makes it slow and infeasible to compute OT distances exactly for a larger input size, resulting in a poor approximation quality of the permutation matrix and subsequently a less robust learned transfer function or mapper. This paper proposes an unsupervised projection-based CLWE model called quantized Wasserstein Procrustes (qWP). qWP relies on a quantization step of both the source and target monolingual embedding space to estimate the permutation matrix given a cheap sampling procedure. This approach substantially improves the approximation quality of empirical OT solvers given fixed computational cost. We demonstrate that qWP achieves state-of-the-art results on the Bilingual lexicon Induction (BLI) task.
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Automatic speech recognition research focuses on training and evaluating on static datasets. Yet, as speech models are increasingly deployed on personal devices, such models encounter user-specific distributional shifts. To simulate this real-world scenario, we introduce LibriContinual, a continual learning benchmark for speaker-specific domain adaptation derived from LibriVox audiobooks, with data corresponding to 118 individual speakers and 6 train splits per speaker of different sizes. Additionally, current speech recognition models and continual learning algorithms are not optimized to be compute-efficient. We adapt a general-purpose training algorithm NetAug for ASR and create a novel Conformer variant called the DisConformer (Disentangled Conformer). This algorithm produces ASR models consisting of a frozen 'core' network for general-purpose use and several tunable 'augment' networks for speaker-specific tuning. Using such models, we propose a novel compute-efficient continual learning algorithm called DisentangledCL. Our experiments show that the DisConformer models significantly outperform baselines on general ASR i.e. LibriSpeech (15.58% rel. WER on test-other). On speaker-specific LibriContinual they significantly outperform trainable-parameter-matched baselines (by 20.65% rel. WER on test) and even match fully finetuned baselines in some settings.
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A diffusion model learns to predict a vector field of gradients. We propose to apply chain rule on the learned gradients, and back-propagate the score of a diffusion model through the Jacobian of a differentiable renderer, which we instantiate to be a voxel radiance field. This setup aggregates 2D scores at multiple camera viewpoints into a 3D score, and repurposes a pretrained 2D model for 3D data generation. We identify a technical challenge of distribution mismatch that arises in this application, and propose a novel estimation mechanism to resolve it. We run our algorithm on several off-the-shelf diffusion image generative models, including the recently released Stable Diffusion trained on the large-scale LAION dataset.
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Designing a high-efficiency and high-quality expressive network architecture has always been the most important research topic in the field of deep learning. Most of today's network design strategies focus on how to integrate features extracted from different layers, and how to design computing units to effectively extract these features, thereby enhancing the expressiveness of the network. This paper proposes a new network design strategy, i.e., to design the network architecture based on gradient path analysis. On the whole, most of today's mainstream network design strategies are based on feed forward path, that is, the network architecture is designed based on the data path. In this paper, we hope to enhance the expressive ability of the trained model by improving the network learning ability. Due to the mechanism driving the network parameter learning is the backward propagation algorithm, we design network design strategies based on back propagation path. We propose the gradient path design strategies for the layer-level, the stage-level, and the network-level, and the design strategies are proved to be superior and feasible from theoretical analysis and experiments.
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高度期望可以通过视觉信号执行复杂任务并与人合作执行复杂任务的空间AI。为了实现这一目标,我们需要一个视觉大满贯,该猛击很容易适应新场景而无需预训练,并为实时的下游任务生成密集的地图。由于其组件的固有局限性,先前基于学习和非学习的视觉大满贯都不满足所有需求。在这项工作中,我们开发了一个名为Orbeez-Slam的视觉猛烈抨击,该作品成功地与隐式神经表示(NERF)和视觉探测仪合作以实现我们的目标。此外,Orbeez-Slam可以与单眼相机一起使用,因为它只需要RGB输入,从而广泛适用于现实世界。我们验证其对各种具有挑战性的基准的有效性。结果表明,我们的大满贯速度比强大的渲染结果快800倍。
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